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Re: Dynamic Display of Elements

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Thanks for reply.

But

Private void fun_DynmicDisplay(Dpoint3d *ptP,int   view,int   drawMode)

TransDescrP  myTransient = NULL;

myTransient =  (TransDescrP) mdlTransient_addElemDescr ( NULL, msedNewElmP, FALSE, 0x00ff, NORMALDRAW, FALSE, FALSE, TRUE );

mdlTransient_eraseDisplay(myTransient,TRUE);

 Case 2 Global Transient element declaration

Private void testCleanUp(Dpoint3d *ptP,int   view)
{ mdlTransient_free (&myTransient, FALSE);}

Please suggest the solution. I need like dynamic display of bunch complex elements (like fence copy/move).


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