Thanks for reply.
But
Private void fun_DynmicDisplay(Dpoint3d *ptP,int view,int drawMode)
TransDescrP myTransient = NULL;
myTransient = (TransDescrP) mdlTransient_addElemDescr ( NULL, msedNewElmP, FALSE, 0x00ff, NORMALDRAW, FALSE, FALSE, TRUE );
mdlTransient_eraseDisplay(myTransient,TRUE);
Case 2 Global Transient element declaration
Private void testCleanUp(Dpoint3d *ptP,int view)
{ mdlTransient_free (&myTransient, FALSE);}
Please suggest the solution. I need like dynamic display of bunch complex elements (like fence copy/move).